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Gamemaker 7 mandelbrot
Gamemaker 7 mandelbrot













gamemaker 7 mandelbrot
  1. #Gamemaker 7 mandelbrot code#
  2. #Gamemaker 7 mandelbrot professional#

Check there to learn the Mode 7 method and the Ra圜asting.

#Gamemaker 7 mandelbrot code#

I is the same code of the tutorial that I made on my blog. The way they did it is much more complex but you have much more possibilities for configuring the effect in the end it works the same Here is the code to make it. You can achieve same things using wikipedia formula or tutorials you give. NOTE2 : i use simple math because you said you want something simple and dont seems familiar with vector math. NOTE : i tested the algorithm almost copy-paste and it works. Well its also very easy : rotate sx and sy before getting texture value. One last thing : if you want to make a mario kart game, I suppose you also want to rotate the map.

gamemaker 7 mandelbrot gamemaker 7 mandelbrot

So in this example, z value is y - horizon assuming x:0, y:0 is at the center of screen. To understand what z should be, look at that picture, it shows z values for image above. If we look back at the formula input values : x and y will be the current pixel we are processing, and z will be distance information about how far the point is. Think about railroad tracks going to nowhere. Objects that are far in distance are smaller than objects near you. Old SNES use hardware to do this, but modern computers are so powerful that you can do this realtime and no need of ASM as you mention. Any and all resources or explanations you can provide would be fantastic, even if they're not as simple as I'd like them to be. I would really like to achieve a mode 7 effect in pygame, but I seem close to my wit's end. I have googled extensively, all the docs I can come up with are dozens of pages in other languages asm, c with lots of strange-looking equations and such.

#Gamemaker 7 mandelbrot professional#

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Gamemaker 7 mandelbrot